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That Girl Meet Sheray Laury




Sheray Laury is the CEO of The Party Source Party Rentals and Vr Life,

a virtual reality center. Sheray has over 25 years of Human Resources, Office Management, Catering, Event Planning, and Cosmetology experience. While attending college, she set goals to climb the corporate ladder and achieve a managerial position. In 2006, she obtained a Bachelor of Business Management degree from Central Michigan University.


After working a decade in the corporate world, Sheray lost faith in that system and decided to step out on faith and start a family business.

In 2008, she created The Party Source Party Rentals, which provides

tent packages, tables, chairs, and inflatables. She began operating this business out of her home for many years before becoming a brick-and-mortar. The storefront became a reality when Sheray opened the Party Source in Southfield, Michigan. Sheray accredits the support of her family and friends to her success.


Sheray has been active in her community and has volunteered for various city and neighborhood projects, including the annual Southfield Family Fire, Safety Day, The Leukemia, Lymphoma Society, and IHeart Radio events. The Party Source identifies as a preferred vendor for Michigan State Parks. In 2017, The Great Lakes Women's Business Council nominated Sheray for the Distinguished Business Leader Award. 2017 was also an endurance and tragic year for the business owner. Sheray suffered many tragedies quickly, including becoming homeless after a house fire and abruptly losing her granddaughter, grandmother, and oldest son. Despite these tragedies, in 2019, she entered the Metaboost Industry, opening a virtual reality arcade and venue rental, V.R. Life Arcade, located in Pontiac, Michigan.


Today, her mission is to combine Virtual Reality entertainment with STEAM & Literacy education. Sheray has coined a word by merging entertainment and education, "edutainment." Sheray's objective is to create a lab to help educators and students boost knowledge retention when exposing them to STEAM experiences using virtual reality.


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